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        <h2>Airlines</h2>
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                </div>            </div>        </div>        <div class="gameData js-gamelist">
            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Airlines</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1994
                            </td>
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                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, United Kingdom (1994)
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Simulation
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Interactivision A/S
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Interactivision A/S
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Interactivision A/S
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        投票得分：84
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            <h3>Description of Airlines</h3>
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            <p><em>Airlines</em> is an underrated airline management sim from Interactive Vision (who is actually hard at work on <em>Airlines 2</em>, slated for an early 2002 release).</p>

<p>In contrast to <em>Air Bucks</em>, <em>Airlines</em> is a complex sim with a steep learning curve. Although the game offers a lot of real-world options and a wide variety of airplanes, the designer somehow chose to make the game play in <em>real time</em>. That’s right—business acumen is not enough to succeed in <em>Airlines</em>: you need to think and act quickly before a day is over (or use slowdown programs to make it run very slowly). The clock advances 4 hours at a time, and there never seems to be enough time to do everything in a day. Once you get used to the real-time gameplay, though, <em>Airlines</em> will draw you in (that is, if you like serious business sims) with its solid economic model, tough computer competitors, and a range of options that allow you to fine-tune your airline in much greater detail than <em>Air Bucks</em>. I found that the supply and demand curves in the game are a bit too inelastic and loan sharks a bit too unforgiving, but these are just minor gripes that make the game more challenging.</p>

<p>Overall, if you enjoy serious business sims and don’t mind “dry” presentation and boring graphics, <em>Airlines</em> is well worth a look, especially if you find <em>Air Bucks</em> too simplistic. Recommended!</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/a/airlines-2a0/airlines_1.png" alt="Airlines" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/a/airlines-2a0/airlines_2.png" alt="Airlines" loading="lazy" />
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                    </div>"</ul>
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